Where is my Heart

A family of three monsters go on a hike. Suddenly they notice that they’re lost. They start fussing and only end up more confused. The family is left shattered by paranoia. In the woods the three monsters encounter many a strangeness. They enter the Land of the Fireflies; they meet the naively helpful Antler Ancestor; the friendly Rainbow Spirit of True Sorrow; and the ambivalent Bat King. The monsters try to overcome their negative craze and start making their way home. They gather up pink hearts to strengthen their family bond. Sometimes they can’t help but cast bitter green hearts of spite. Will the monsters survive as a family, or will they break up into a set of three lonely individuals?

Where is my Heart? is a 2D puzzle-platform game. The core mechanic of the game is the Comic Panel Effect. How can this mechanic be described? Imagine a 2D platformer with three monsters. The player can switch between them and work her way through the world to find a way home. Easy enough, right? Now imagine the game world was cut up into little square pieces. These pieces are shuffled like cards and thrown back onto the screen. Disorienting? That’s the Comic Panel Effect. It’s a challenge to play, because the player has to figure out where the monsters are located.
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Mimana Iyar Chronicles

I won’t say that Mimana is a terrible game.  It has its moments.  However, the word mediocre feels appropriate for most of it.  I had the feeling at several points that I was playing some senior student developer’s end of the term project.  It hit all the major points well enough, but lacked any real spirit or catch to set it apart from anything else.  It did get better as I travelled along with my nearly all female group, but the rocky start never launched into the heart-warming JRPG that it tried to be.

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