Tony Hawk’s Project 8

Tony Hawk’s Project 8 is the eighth release in Neversoft and Activision’s venerable skating series. From the goal progression to the control scheme, the franchise has practically defined what gamers have come to expect from extreme sports games. With Project 8, Neversoft has started from scratch and built the game specifically for next-gen systems (Shaba Games has taken over the bulk of PS2 and Xbox duties). The result certainly looks like a next-gen title and does show a number of hints towards progressive design, but much of it feels like the same old Tony Hawk that we’ve been playing for years.

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Action / Adventure

Disgaea Afternoon of Darkness

Disgaea Afternoon of Darkness

In 2003, NIS and Atlus introduced Disgaea: Hour of Darkness onto the PS2. The title was packed with a ton of sarcastic humor, an incredible amount of
depth and replayability, and a starling amount of tactical complexity. The result was an instant classic that became extremely rare to find in stores,
but spawned a number of equally engaging strategy RPGs from the small developer. Now, one sequel, one system and four years later, NIS America is
re-releasing their superb strategy game on the PSP in the form of Disgaea: Afternoon of Darkness. Filled with new features, a new game mode and even
a new storyline, this title is an incredible package for any strategy RPG fan.

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Naruto Shippuden Ultimate Ninja Heroes 3 – JAP

A game like Naruto Shippuden: Ultimate Ninja Heroes 3 has to do two things to be a success. It has to deliver on the Naruto name by providing content that will appeal to fans of the popular anime series, and it has to make fighting as the titular blond ninja and his friends or foes enjoyable. Ultimate Ninja Heroes 3 pays out in spades on the first point but fails to deliver on the second. As a result, it ends up feeling like fan-service halfheartedly disguised as a video game.

The meat of the game is in a mode called the Master Road, which picks up with Naruto returning to Hidden Leaf Village after an absence of two-and-a-half years. He barely has time to fight a few sparring matches before his friend Gaara is kidnapped by the evil Akatsuki organization. The story of the subsequent rescue attempt and what follows is spread out across the seven chapters that make up the Master Road. This will all be familiar territory for Naruto fans, but the story is told so incoherently and throws so many characters and clan names at you that players unacquainted with the source material will be lost. The occasional dramatic animation sequence livens things up, but the overwhelming majority of conversations take place between static character portraits that oddly stand side by side and stare out at you even while speaking to each other.

The Master Road is presented as a series of squares along which you move cute little animated Naruto. As you progress from mission to mission, you frequently unlock new characters you can use in both the Master Road and other modes. You also unlock new jutsu attacks and tactics that you can activate to enhance attributes like attack power and speed. You’re regularly given the chance to use points earned for completing missions to purchase movies, music, and character artwork as well. If the thought of acquiring all these goodies isn’t enough to motivate you, you’re out of luck because the gameplay itself is wholly unrewarding. Missions take on one of two formats. In some, the camera is situated close to your character, and you must defeat one or two opponents just as you would in a fighting game. In others, the camera is further away, giving the action the look of a side-scrolling platformer. In some missions, you must defeat a certain number of enemies to advance; other times, your goal is to reach the end within a certain time limit. No matter what format a mission takes or what goals you’re assigned, the shallow action and poor controls ensure that they’re all equally uninvolving.

Button mashing is the order of the day in the fights here. That’s not to say that you don’t have a decent variety of moves available, though neither the flimsy manual nor the game itself make any effort to familiarize you with your attacks. (Your best bet is the practice mode, where you can view a command list of your attacks and test them out on dummy opponents.) But this hardly matters because you can just mindlessly unleash strings of attacks until your opponents go down. There’s rarely a need to think about what you’re doing, and while you can eventually unlock upward of 50 characters, they don’t bring any additional depth to the action. Each character does have a unique, visually stunning ultimate jutsu move that you can unleash if you have enough chakra, but these moves are so easy to pull off that the sense of satisfaction that comes from sending your opponent flying hundreds of meters into a mountainside quickly wears off. There’s also a slight but noticeable delay between when you push a button and when your character performs the attack, sapping any sense of immediacy and impact from the combat. The side-scrolling levels are equally problematic. Your jumps are slow and floaty when quick and responsive is what you want for avoiding the obstacles in your way. But despite the poor controls, making your way to the exit is usually a simple matter of holding left or right and leaping over the enemies and dangers. Simple and dull. You’ll soon long for the Master Road to offer you something other than these two basic types of missions, but it never does, which makes most of your journey along the road a real slog.

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