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DJ Max Portable Hot Tunes

Pop songs, cool graphics and absolutely stylish gameplay are the staple of the DJ MAX franchise. After getting a batch of their Technika 2 Collector’s Edition CDs earlier this week, we got news that a new DJ MAX game will be coming to Sony PSP gamers – the Hot Tunes.

Hot Tunes contains all the fan-favorites from DJ MAX 1 and 2, the K-POP and J-POP songs that you adore could be found in this collection. However, this is not just a “best select” game, the music are remastered with cutting edge technology, so it’ll be even more powerful.

Don’t worry if you’ve never played this type of games before, you can train your reflexes from the 4 button beginner’s mode and move up the difficulty level as you progress. The key is not the technique, the key is the fun.

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Categories
Music

DJ Max Portable 2

DJ Max Portable is a music video game developed by the Korean game maker Pentavision, for the PlayStation Portable. It is from the web-based music mixing game, DJMAX. DJ Max Portable 2 contains new songs, new difficulties, new modes, as well as a few original soundtracks from DJ Max Portable. A 5-button mode has been included along with a Fever mode and a Easy mode.

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Categories
Sports

International Athletics

With Mario and Sonic at the Olympics Games, Beijing 2008, Summer Athletics and New International Track and Field you might think that the games released to capitalise on this summer’s Olympic Games have already saturated the market, but the PSP has been left out. International Athletics from Ghostlight has arrived to put a smile on sad PSP owners’ faces, or at least try to, but does this handheld button basher deserve a place on the winner’s podium?

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HotFile Link

Part 1

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Categories
Role-Playing

Naruto Shippuden Ultimate Ninja Heroes 3 – JAP

A game like Naruto Shippuden: Ultimate Ninja Heroes 3 has to do two things to be a success. It has to deliver on the Naruto name by providing content that will appeal to fans of the popular anime series, and it has to make fighting as the titular blond ninja and his friends or foes enjoyable. Ultimate Ninja Heroes 3 pays out in spades on the first point but fails to deliver on the second. As a result, it ends up feeling like fan-service halfheartedly disguised as a video game.

The meat of the game is in a mode called the Master Road, which picks up with Naruto returning to Hidden Leaf Village after an absence of two-and-a-half years. He barely has time to fight a few sparring matches before his friend Gaara is kidnapped by the evil Akatsuki organization. The story of the subsequent rescue attempt and what follows is spread out across the seven chapters that make up the Master Road. This will all be familiar territory for Naruto fans, but the story is told so incoherently and throws so many characters and clan names at you that players unacquainted with the source material will be lost. The occasional dramatic animation sequence livens things up, but the overwhelming majority of conversations take place between static character portraits that oddly stand side by side and stare out at you even while speaking to each other.

The Master Road is presented as a series of squares along which you move cute little animated Naruto. As you progress from mission to mission, you frequently unlock new characters you can use in both the Master Road and other modes. You also unlock new jutsu attacks and tactics that you can activate to enhance attributes like attack power and speed. You’re regularly given the chance to use points earned for completing missions to purchase movies, music, and character artwork as well. If the thought of acquiring all these goodies isn’t enough to motivate you, you’re out of luck because the gameplay itself is wholly unrewarding. Missions take on one of two formats. In some, the camera is situated close to your character, and you must defeat one or two opponents just as you would in a fighting game. In others, the camera is further away, giving the action the look of a side-scrolling platformer. In some missions, you must defeat a certain number of enemies to advance; other times, your goal is to reach the end within a certain time limit. No matter what format a mission takes or what goals you’re assigned, the shallow action and poor controls ensure that they’re all equally uninvolving.

Button mashing is the order of the day in the fights here. That’s not to say that you don’t have a decent variety of moves available, though neither the flimsy manual nor the game itself make any effort to familiarize you with your attacks. (Your best bet is the practice mode, where you can view a command list of your attacks and test them out on dummy opponents.) But this hardly matters because you can just mindlessly unleash strings of attacks until your opponents go down. There’s rarely a need to think about what you’re doing, and while you can eventually unlock upward of 50 characters, they don’t bring any additional depth to the action. Each character does have a unique, visually stunning ultimate jutsu move that you can unleash if you have enough chakra, but these moves are so easy to pull off that the sense of satisfaction that comes from sending your opponent flying hundreds of meters into a mountainside quickly wears off. There’s also a slight but noticeable delay between when you push a button and when your character performs the attack, sapping any sense of immediacy and impact from the combat. The side-scrolling levels are equally problematic. Your jumps are slow and floaty when quick and responsive is what you want for avoiding the obstacles in your way. But despite the poor controls, making your way to the exit is usually a simple matter of holding left or right and leaping over the enemies and dangers. Simple and dull. You’ll soon long for the Master Road to offer you something other than these two basic types of missions, but it never does, which makes most of your journey along the road a real slog.

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