Categories
Music

Pop Music Portable MULTI2

Content – According to the internet, Pop’n’Music Portable is a port of the arcade game Pop’n’Music 15: Adventure. It features 82 songs, a number that blows anything else I’ve seen in portable music games out of the water. As if this wasn’t enough, each song has seven note charts: one for 5, 7 and 9 button mode respectively, a hyper (i.e. usually significantly harder) chart for each button mode, as well as an EX chart, which is what you see in those videos titled “Crazy Japanese Guy Playing Music Game”. Really, I wonder if the developers themselves can beat them, or if they just put them in there to see if someone else steps up and does it. Every song is associated with a character, who will dance in a window displayed next to the notechart and is animated with a surprising amount of detail. The soundtrack itself is also top-notch, featuring a variety of original songs, remixes of tunes from classic Konami games and a few licensed songs that you might have actually heard before – the opening song of Neon Genesis Evangelion, as well as Tales of the Abyss’ intro song are in here. You will find vocalised J-Pop and Rock songs, great instrumentals and some intentional joke songs. The soundtrack is very Japanese, however, so not everyone will like it. It also features some hilarious Japlish lyrics, for example: “I want to fire, take me to the higher!” Most songs are in Japanese, though.

I also like how you pass songs in this game. Instead of losing “health” for missing notes, you get a Groove Gauge that charges or depletes according to your performance and is nearly empty at the beginning. To clear a song, you have to charge it past a certain level. It works very well in this game and is more fun, because instead of getting punished for playing badly, you get rewarded for playing well. Nothing feels better than pushing the Groove Gauge just over the edge by hitting the final note in a tough song.

Controls – If you have ever seen an actual Pop’n’Music arcade machine, you might wonder how the controls work on the PSP. The answer is, not too well initially, but you get used to it. 5-Button mode works fine, and 7B mode may take some practice, but 9B mode is the real problem. Seriously, pick up your PSP and try to figure out an intuitive control scheme for a music game that has nine columns for notes displayed in a horizontal line. You won’t be able to as the PSP doesn’t have enough buttons to emulate that. The game suggests, from left to right: Left, L, Up, Down, Right or Square for the middle note, Triangle, X, R, Circle. Jumbled as that may seem, it actually makes sense when you play the game, and is about as good as it could get. You can set up your own custom control scheme if you want to, but after spending some time with the game I would recommend not doing so, especially because it will almost certainly make certain chords impossible to hit. It will take you hours to get used to the default button layout, especially if you already learned DJ MAX, but you will eventually learn it.

Adventure Mode – One of the game’s main features, which can also be seen on many screenshots, is the Adventure Mode. Here, you jump around on a board-game like map and run into characters who will challenge you with missions. To clear those, you will have to pass a certain song and also deal with at least one Norma. Normas are special requirements, e.g. getting a 100 note combo or reaching 80.000 points. It can also mean any kind of visual effect that ranges from mildly obtrusive to making the game almost unplayable, e.g. changing the look of the notes or having the enemy character dance on top of the notechart. Konami got really creative here, and some of these distractions are downright funny.

For clearing missions in Adventure Mode, you get Pop Points that you need to be able to take the Popper’s Test. Passing the Popper’s Test increases, you guessed it, your Pop Level. This is needed to unlock harder missions and tear down certain barriers on the map. The map jumping itself can also get pretty challenging, as the board features teleporters, trap floors and other hazards. You can also unlock items that make exploring the map easier. This mode is surprisingly long, by the way – completing it will take you no less than 15 hours.

Adventure Mode initially seems like the best idea ever, but it is insultingly easy. The game literally forces you to play every mission on easy mode first, which is confined to 5-Button-Mode. Optional difficulties feature 7- and 9-Button-Mode as well as tougher requirements, but you get absolutely nothing for beating them and the game doesn’t even bother to check them off, so you have to keep notes if you want to know which missions you have beaten. Considering the length of Adventure Mode and the fact that 51 out of the game’s 82 songs have to be unlocked here, what seems like a great feature early on quickly becomes a mandatory exercise in boredom. Don’t get me wrong, it’s commendable that the game offers easy missions even at the end, so nobody will face a roadblock and end up not being able to unlock later songs – it just shouldn’t force you to play on easy.

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Download  Pop Music Portable

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Categories
Role-Playing

Phantasy Star Portable 2 JAP

In many ways the PSP is starting to show its age. Even with numerous redesigns, it seems to be losing ground to the competition, as handheld gamers are ready to move on to the next thing –whether that “next thing” is touch control or 3D. But the PSP can still pull off tricks that just aren’t possible on other devices. For example, Phantasy Star Portable 2 is a subscription-free MMO in the palm of your hand.

Phantasy Star Portable is somewhat based off of Phantasy Star Universe from the consoles. Anyone familiar with the franchise will recognize the content immediately and gamers who played the first game on the PSP will remember that it had a number of notable problems. The presentation was lacking, and it didn’t have an “infrastructure mode,” meaning you couldn’t play with others over the internet, only over the local wireless connection. Both of these issues have been addressed, making the sequel far more attractive.

The game starts out with a story mode that introduces some genuinely likeable characters and a mediocre story that acts more like a giant tutorial, at least for the first 10 hours. Players create a character (and there are plenty of visual options) and choose a class that carries over from single-player to multiplayer and back again. They are then introduced to their home base, a space colony where a group of mercenaries called Little Wing make their home. Here you find your room, office, shops, eatery, and teleport terminal where you can take on new missions. The surroundings are simple enough but they house a bevy of options.

Players can decorate their room, upgrade weapons, trade for rare objects and converse with the locals who usually have something new to say. I found character management to be deep and rewarding, with plenty of ways to improve your skills and weapons. Playing as a Vanguard, I found Phantasy Star Portable’s greatest strength to be its accommodation of players who can’t make up their mind. Players can either change or extend their class at a shop using extend points. Your class dictates how many points it costs towards each weapon class. At any point you can remove points from one and put it toward another, if the item is outside your class it just costs more. Experimentation with different weapons kept me interested in grinding levels and collecting a whole new set of weapons for hours on end.

Download Phantasy Star Portable 2 JAP

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Categories
Role-Playing

Naruto Shippuden Ultimate Ninja Heroes 3 – JAP

A game like Naruto Shippuden: Ultimate Ninja Heroes 3 has to do two things to be a success. It has to deliver on the Naruto name by providing content that will appeal to fans of the popular anime series, and it has to make fighting as the titular blond ninja and his friends or foes enjoyable. Ultimate Ninja Heroes 3 pays out in spades on the first point but fails to deliver on the second. As a result, it ends up feeling like fan-service halfheartedly disguised as a video game.

The meat of the game is in a mode called the Master Road, which picks up with Naruto returning to Hidden Leaf Village after an absence of two-and-a-half years. He barely has time to fight a few sparring matches before his friend Gaara is kidnapped by the evil Akatsuki organization. The story of the subsequent rescue attempt and what follows is spread out across the seven chapters that make up the Master Road. This will all be familiar territory for Naruto fans, but the story is told so incoherently and throws so many characters and clan names at you that players unacquainted with the source material will be lost. The occasional dramatic animation sequence livens things up, but the overwhelming majority of conversations take place between static character portraits that oddly stand side by side and stare out at you even while speaking to each other.

The Master Road is presented as a series of squares along which you move cute little animated Naruto. As you progress from mission to mission, you frequently unlock new characters you can use in both the Master Road and other modes. You also unlock new jutsu attacks and tactics that you can activate to enhance attributes like attack power and speed. You’re regularly given the chance to use points earned for completing missions to purchase movies, music, and character artwork as well. If the thought of acquiring all these goodies isn’t enough to motivate you, you’re out of luck because the gameplay itself is wholly unrewarding. Missions take on one of two formats. In some, the camera is situated close to your character, and you must defeat one or two opponents just as you would in a fighting game. In others, the camera is further away, giving the action the look of a side-scrolling platformer. In some missions, you must defeat a certain number of enemies to advance; other times, your goal is to reach the end within a certain time limit. No matter what format a mission takes or what goals you’re assigned, the shallow action and poor controls ensure that they’re all equally uninvolving.

Button mashing is the order of the day in the fights here. That’s not to say that you don’t have a decent variety of moves available, though neither the flimsy manual nor the game itself make any effort to familiarize you with your attacks. (Your best bet is the practice mode, where you can view a command list of your attacks and test them out on dummy opponents.) But this hardly matters because you can just mindlessly unleash strings of attacks until your opponents go down. There’s rarely a need to think about what you’re doing, and while you can eventually unlock upward of 50 characters, they don’t bring any additional depth to the action. Each character does have a unique, visually stunning ultimate jutsu move that you can unleash if you have enough chakra, but these moves are so easy to pull off that the sense of satisfaction that comes from sending your opponent flying hundreds of meters into a mountainside quickly wears off. There’s also a slight but noticeable delay between when you push a button and when your character performs the attack, sapping any sense of immediacy and impact from the combat. The side-scrolling levels are equally problematic. Your jumps are slow and floaty when quick and responsive is what you want for avoiding the obstacles in your way. But despite the poor controls, making your way to the exit is usually a simple matter of holding left or right and leaping over the enemies and dangers. Simple and dull. You’ll soon long for the Master Road to offer you something other than these two basic types of missions, but it never does, which makes most of your journey along the road a real slog.

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Categories
Fighting

Mana Khemia 2

Over the years, I’ve developed a serious soft spot for Japanese developer Gust. Though its games’ themes are usually a little outside my interests, the consistently creative battle mechanics and ability to tack even the lightest bits of item creation into an impressive number of JRPGs every year often lifts the games out of mediocrity and can actually make for seriously addictive play sessions.

With Mana Khemia 2: Fall of Alechemy, though, item creation is front and center, guiding everything from character growth (your party doesn’t really have “levels” per se and doesn’t earn experience in the classic sense from battles) to new equipment, to providing crucial story items. You’re always going to have something to make for a variety of reasons, which puts a heavy burden on the crafting system’s mechanics. Thankfully, this is Gust’s forte, and it’s accomplished with aplomb, offering plenty of depth that really only becomes apparent after you’ve poured double-digit numbers of hours into making everything from raw materials to beefy suits of armor.

Creating anything is a good thing, as it will often unlock an entry in each of your party members’ Grow Books, a sort of encyclopedia of semi-related weapons, armor, restoratives and random materials. By spending Action Points earned in battles, you can upgrade specific abilities that are locked inside every item — things like boosting attack power, defense, or even learning entirely new skills in battle. It’s a heady combination of constantly-discovered new items, their ingredient requirements and stocking the necessary AP to keep upgrading your characters, and it creates a near-constant treadmill of gathering, creation and upgrades that gives you an appreciable boost to each of your party members’ skills.

Download Mana Khemia 2

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Categories
Role-Playing

Lucky Star Net Idol Meister

This game is basically about raising an total unknown person (Which is the girls from Lucky Star, of course) to big, worldwide stars. From Akibahara to the Internet, which is the long way to go, but has to be done. How is that even possible? Well, playing voice-training Mini-games, holding events in the cities and at last, auditions. All of them are very fun to do, except for one thing… The auditions aren’t a singing part. So no, it’s no “New pop star” audition like contest, but just… just quizzes to screw your mind. How a person can get extremely popular just by doing quizzes is a thing I can’t really answer. That’s the most disappointing thing about this game, because I thought at first this was a music related game. Kinda like “[email protected]” with tons of songs and such. But nah, Lucky Star turned out to be a quiz game.

The quiz part of the game can be really hard, especially for non-Japanese people, or others who just don’t know the language. It’s pretty nice by the fact that there’s questions about all kinds of Anime with kids Anime like Pokemon, and Teen/Young adult Anime like Love Hina and Mahou Sensei Negima, yes even One Piece. The “Guess which Anime this quote is from” is another great take too. But it’s when they’re using the fan service for real it gets impossible, and a bit bad. Zooming in on peoples breast, and you’ll have to guess who it is. Impossible. There’s even questions about who’s breasts are bigger, and that’s even more disturbing. Yeah, I think this game is just solely meant for the adult fans, since there’s all kinds of questions about Eroge (Erotic Games) too, which usually the younger fans don’t know a *Beep* about.

Another problem is the audio. Sure, the characters voices is as perfect as ever, but it’s another thing that’s bothering me… Lots of the BGM (Or background music, for un-Otaku readers) is re-used. They were already used in the PS2 game “Ryouou Gakkuen Outousai” and now, after having 3 whole years to make a new game with only fully new content, they just recycled it… Disappointing. The Intro music is pretty neat, but nothing catchy like the previous one “Hamatte, Sabotte, Oh mai Gaah!”. The intro video itself is a step better. Not so many re-used screenshots from the games gallery, and nice survival game references. The ending is… well, I don’t really know. Even if I’ve completed the game with several characters, we have to get a better ending than “Normal ending” to get to see it. Another bad thing, that is.

The graphics are one thing you can be proud of this. It’s simplistic since everything is in 2D, but the whole gallery uses sharp HQ pictures, the sprites used in the Mini-games are clean and eye-candy, and yes, even real-life animations of our favorite Minoru is sharply in this game. If you’re really picky, there’s one mini-game where they zoom too much in on a character, and we can actually see all her pixels… but heck, I don’t care.

Okay, and for the DX pack… it’s really worth all the money. I mean, it’s just 20 dollars more than the original plain game costs. A nice-looking (And good-quality) Nendroid figurine of Konata is one of the highlights in the set. Other than that, there’s just a pure Fanboy set for people who’re going to attend Lucky Star concerts and such. A headband, some glowsticks, some blow-up bats which you can hit with each others to make a “Bom, Bom” sound, and yes, a Hatsune Miku and Izumi Konata crossover T-shirt which also is pretty cool. Other than that, there’s a long towel and a pre-order external bonus only available from Amazon Japan: A CD-rom with over 10+ Lucky Star PSP Themes. All are official.

So yeah… buying this game plain isn’t really a wise thing to do, especially when the DX pack still is available and gives you lots of stuff for a little more amount. However, hard core fans (Like myself) may find this game really entertaining for a couple of hours, until everything seems old. Going through the same routine again, just with different characters… Which will repeat over 20 times, since there’s so many characters to play with here… *Sigh* But if you slice the into several days (Like, 3 characters a day) it can really be worth it. Still some cameos of popular people like the Anime Tenshi and the one and our favorite virtual idol, which will remain a secret until you see it for yourself. The fact that the Idol-choice menu actually is a parody of [email protected] (With logos for the three different game versions they sold, Missing moon, Blessing sun, and whatever more there was) it’ll be a good game for Otaku people. Even better if you know Japanese.

Download Lucky Star Net Idol Meister

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Categories
Sports

Pro Evolution Soccer 2011 ( PRO Campeones Supremos 2011 )

Keeping up with the Pro Evolution Soccer (PES) series has been at turns a wonderful and deeply depressing experience over the years. Its highs have been met with the same jubilation as Beckham’s World Cup qualifying free kick against Greece in 2001. Its lows have been treated as though someone had walked into a fashion show wrap-up party with their sex organ hanging out of their Primark jeans; and fairly so.

The series had lost its way. What was once the simulation of the beautiful game has slowly slipped into a confused “state of arcade”; not really aware of its own goals (in both senses of the phrase) let alone any new ones set by its rivals.

Every year a new PES would be released, and every year series producer, Shingo ‘Seabass’ Takatsuka, would try and convince us that the new iteration was different, only to let us down. The fondly remembered days of a PES launch are far behind us and the Evolution in Pro Evolution Soccer seems more ironic than hope-filled.

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Categories
Role-Playing

Naraku No Shiro Portable

Naraku no Shiro Portable is a Strategy game, developed and published by Nippon Ichi Software, which was released in Japan in 2009.

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Categories
PSP Minis

Mercury Meltdown

One of those kiddy kiddy games for all the parents and small gamers. Yes , I do play games like these sometimes. Keeps me sharp and vigilant. I suggest all of you should play it too.

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Categories
Archives

Ys – The Oath in Felghana

Another role playing anime psp game. These sorta games are very creative and out of the box but i never seemed to get my self to like anime at the first place. These games kinda get on to me. But here they are for you.

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Categories
Archives

ZHP Unlosing Ranger Vs Darkdeath Evilman

ZHP - Unlosing Ranger Vs Darkdeath Evilman

Its another of those RPG games with a twist. I am not really into games of this sort so cant say much. But you surely check out the review here.  I am not fond of such games but its just for you people I post these games.

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Categories
Archives

Grand Theft Auto: China Town Wars

Download Link:  From Megaupload

Categories
Action / Adventure Fighting

Miami Vice

This is something like vice city but a little more better. Its comparable to the grand theft auto and in some terms even better. You need to play this psp game to know what I am talking about. Miami Vice: The Game puts players deep undercover as narcotics officers Sonny Crockett and Ricardo Tubbs in the rich, glamorous and decadent world of present-day Miami. In this thrilling third-person action shooter, players must build up the nefarious reputation necessary to infiltrate the seedy underbelly of South Beach, and ultimately bring down the organization of an untouchable  South American drug lord.

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