Nippon Ichiâ€™s Classic Dungeon appropriately draws comparisons to From Softwareâ€™s 3D Dot Game Heroes, as both are new games inentionally sporting an old (or â€œclassicâ€) style â€” and theyâ€™re even going to share a bit of overlaping content.
But the visuals arenâ€™t the only â€œclassicâ€ throwback in Classic Dungeon; its gameplay also draws undeniable influence from early dungeon-crawlers (or modern day Mysterious Dungeon titles). The main difference is that Classic Dungeon is made for the new generationâ€™s gamer, which is my PR guy way of saying â€œitâ€™s way easier.â€ The harsh death penalties of Nethack and Shiren the Wanderer are toned down in Classic Dungeon, and other elements of the Roguelike subgenre have been eased up as well. Thatâ€™s not to say itâ€™s devoid of challenge, though, as pesky traps still manifest.
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